Maximus Predusca

Hey, I’m Max. This is where I post the things I did!

I’m a graphics programming student at Breda University of Applied Sciences. I’m drawn to graphics programming as a whole, especially working on the backend with rendering APIs, and I find great satisfaction in understanding how systems and techniques work under the hood.

Featured Projects

Vulkan Renderer
Duration: 1 month Team: Solo

A self study project about learning Vulkan

Key Responsibilities

  • Built a Vulkan renderer backend from scratch
  • Implemented accurate glTF scene loading with correct scene hierarchy
RenderingEngine

Featured Blog Posts

Light Rendering Techniques

Light Rendering Techniques

Light rendering has historically been known to heavily impact game performance. Ever since then, people have come up with improvements to pre-existing techniques as well as new techniques altogether for...